PlayerUnknown’s Battlegrounds Season 4 is live on PC presently, giving you a chance to investigate the upgraded Erangel map, which has seen changes both unpretentious and transformative. The main update for the season likewise presents the new Survivor Pass, Aftermath, which will highlight skins and things from Erangel’s history, a lot of equalization changes, a UI update and that’s only the tip of the iceberg.
The ongoing interaction trailer gives you a thought of how the guide has changed, however for more profound plunge you can look at the 4.1 fix report beneath.
Erangel was PUBG’s first guide, so on the off chance that you’ve been playing since the Early Access days, you most likely know it really well. The general terms are as yet the equivalent in the update, so you won’t be lost except if you invest an excess of energy appreciating the visual improvement and insufficient seeing where you’re going.
Different territory changes
We’ve refreshed existing territory, signage, and structures and have included few structures to certain regions too.
To more readily show Erangel’s history, landscape components have been included or reconsidered.
Channels, impact marks, camo nets, and deserted tanks have been included crosswise over various territories of the guide.
Included obstructions along the shore in certain areas.
In light of player criticism assembled during the testing time frame, we’ve made the accompanying changes:
Grass thickness and shading immersion have been diminished.
By and large brilliance has been decreased.
Survivor Pass 4: Aftermath
“Investigate the Battlegrounds more than ever!”
Alongside the new season comes an all-new Survivor Pass! Survivor Pass 4: AFTERMATH uncovers the over a significant time span of Erangel through skins and things from the island’s wide history. There are more than 100 prizes to open by finishing an assortment of missions and step up your pass. Shiny new to AFTERMATH is the expansion of an agreeable mission framework where players can cooperate to finish mission objectives and procure rewards. The mission change framework has additionally been improved, enabling players to utilize BP to swap out a larger number of missions than previously.
Get Survivor Pass 4: AFTERMATH today and investigate the Battlegrounds more than ever!
Survivor Pass Period
Survivor Pass 4: AFTERMATH starts July 23rd PDT and goes through until October fifteenth PDT finishing with the live server upkeep (12 weeks altogether).
Premium Pass and Level-up Items
The Survivor Pass and Level-up Items will be marked down until the season closes.
Level-up things can be obtained in 5, 20, 30, and 50 level sums and are accessible in the in-game store.
New Cooperative Mission System
Survivor Pass 4: AFTERMATH has another helpful mission framework that enables players to cooperate towards achievements and prizes.
You can see the mission movement check on the mission tab, and get rewards when each progression is finished.
There are 5 stages altogether, each with a one of a kind reward upon fruition.
Improved Mission Change System
You can swap out up to 3 every day missions for each day for nothing. BP can be utilized to swap out extra every day, or even week by week missions.
Players who complete every one of the 3 day by day missions can utilize 1,500 BP to get another arrangement of day by day missions to finish.
When opening new rewards, a brief will presently enable you to go straightforwardly to the appearance tab by tapping the catch in the popup.
General Mission Details
Mission update plan
Day by day Missions: Reset day by day at 7:00PM (PDT).
Week after week Missions: Reset week by week at 7:00PM each Wednesday (PDT).
Premium, Season, and Challenge Missions: Available for finish for the span of PUBG SEASON 4.
Premium Missions: These are extra missions for the individuals who buy the Survivor Pass. Prizes are endless supply of a lot of missions.
Season Missions: These missions are accessible all through the term of PUBG SEASON 4, with 5 mission sets (2 for nothing/3 for pass holders) and award new rewards.
Survival Title System Season 4
“Ascend. Take as much time as is needed, take risks.”
Survival Title Season 4 has touched base with new season rewards!
Survival Title System Season 4 starts once PC Update 4.1 hits live servers.
Survival Points (SP) earned from the past season are delicate reset.
Your past SP is reset, despite the fact that it’s considered when deciding your beginning SP for the new season.
SP additions have been expanded altogether in Erangel, Miramar and Vikendi to make SP earned all the more reasonable over all maps with a comparable time played.
Ongoing interaction
“Equivalent open door plundering.”
For PUBG SEASON 4, we rebalanced huge numbers of the game’s weapons and vehicles. The fix incorporates balance changes in accordance with existing weapons and things, yet in addition our first rebalance on vehicles. As usual, we will listen input on the adjusting, so please told us how the every one of the progressions feel together.
There are a mess of changes in this fix, so make sure to look at everything underneath! Since knowing is around 50% of the fight.
Weapon and Item Balance Update
Buffs
Expanded base harm of Kar98k from 75 to 79.
Expanded per pellet base harm of S12K from 22 to 24.
Expanded per pellet base harm of Sawed-off from 20 to 22.
Expanded per pellet base harm of S686, S1897 from 24 to 26.
Expanded viable harm over separation for all SMGs.
Somewhat expanded harm multipliers for SMGs:
Middle 1.05 (already 1.0), Limb 1.3 (beforehand 1.25).
Expanded harm multipliers for Crossbow:
Middle 1.4 (already 1.0), Limb 1.2 (beforehand 0.9).
Advertisements zoom for default crossbow sight expanded by 3%.
Laser locate connection scattering multiplier for guns was diminished from 0.5 to 0.3 (non-advertisements shooting with guns will presently be 70% increasingly exact when laser is appended).
Nerfs
Decreased base harm of M24 from 79 to 75.
Decreased base harm of Beryl M762 from 47 to 46.
Decreased base harm of AKM and Groza from 49 to 47.
Decreased base harm of M416, G36, QBZ, SCAR-L and AUG from 43 to 41.
Decreased most extreme slug travel separation of all shotguns from 1000 m to 150 m.
Changes
Duckbill connection currently conveys slugs vertically rather than evenly.
Crossbow will currently have a noticeable tracer following the direction of the jolt for simpler pointing.
Added top rail to Uzi to permit Red Dot and Holographic Sights connections.
Vehicle Balance Update
Buffs
Improved treatment of RWD vehicles (Buggy, Mirado, Rony, Motorbike, Snowbike, Snowmobile, Scooter, Tukshai).
Normal and three-seater motorbikes adjustment improved.
Expanded most extreme speed of Scooter from 90 to 105 kph.
Significantly improved treatment of Buggy and Increased Buggy’s wheels solidness by half.
Expanded max speed of Buggy from 92/115 to 100/125 kph (no lift/help).
Expanded HP of UAZ from 900 to 1200.
Expanded HP of Tukshai from 500 to 1000 just as expanded max speed of Tukshai from 70 to 85.
Nerfs
Diminished HP of Mirado from 1000 to 900.
All motorbikes will currently expend generally half more fuel than previously.
Diminished quickening and lift multiplier rate for Dacia. Most extreme speed will remain the equivalent.
Dacia and Mirado vehicles speed will presently be diminished by around 15% when driving on surfaces like sand, mud, grass, soil.
When driving on rough surface with any vehicle, erosion will be diminished by 10% making them progressively hard to control.
Presented BRDM-2 explicit vehicle harm modifiers per game mode.
Expanded harm taken in Solo mode by 80%.
Expanded harm taken in Duo mode by 40%.
Changes
Actualized new Buggy and Mirado sounds.
Special visualization while utilizing lift has been expelled and supplanted with high RPM motor sounds.
Improved pointing while inside vehicles to be all the more consistent.
Improved the FPP camera see inside generally vehicles.
New Features
Added auto-speeding up to vehicles (indistinguishable from auto-run include)
Auto-Acceleration can be initiated with ‘=’ key simply like auto-run.
Included “bolting” instrument to BRDM-2.
Just colleagues will almost certainly enter BRDM-2.
At the point when all partners leave the BRDM-2, it will open, enabling any player to enter.
Added Car Audio highlight to play preset music while inside a vehicle.
Just the driver can control this element.
Vehicle sound will remain turned on even after players leave the vehicle.
Turning the sound On/Off while inside a vehicle will play arbitrary music without fail.
Use F5 key to play or stop the music, Use F6 to change music. The mouse wheel can be utilized to control music volume.
Music will quit playing naturally after a full tune.
Music can be halted by devastating or flooding the vehicle.
Mending and Boost Item Improvements
Mending and lift things would now be able to be utilized while moving.
You’ll be constrained to strolling speed as it were.
Press the utilization or run/hop keys to drop recuperating/boosting.
Wraps will presently be utilized constantly until the player completely mends to the limit of 75% wellbeing, or comes up short on swathes, without the need to physically utilize gauzes on numerous occasions.
Press the utilization or run/bounce keys to drop recuperating.
Emergency treatment Kits can never again mend extra harm you get after the recuperating begins.
Beforehand, if harm was taken after the 2-second mending period had begun, any extra harm got would be recuperated if the absolute recuperating sum was as yet 75% or less.
Drug Kits and Adrenaline Syringes currently stack in the stock, as opposed to consuming one stock space for every thing held.
Enhanced visualizations Improvements
Streamlined and adjusted the visuals of the Molotov Cocktail.
Streamlined and improved weapon and vehicle shaders.
Streamlined and improved Frag Grenade blast impacts.
Various impacts will be utilized relying upon the surface the Frag Grenade detonates upon.
Advanced and separated gag glimmer impacts for every weapon.
Radio Message Marker Distance Adjustment
The most extreme scope of programmed marker position utilizing Radio Messages has been decreased from 500m to 300m.
Actualized Solution to Alleviate FPS Affecting Rate of Fire
In February, we declared our arrangements and started testing an answer for assistance ease FPS Affecting RoF. From the aftereffects of the testing time frame and after extra advancement work, we’re currently adding the answer for the live server.
Weapon rate-of-shoot is currently less influenced by FPS.
Improved rate-of-flame consistency at low FPS.
Erangel Blue Zone Balance Changes
We’re making changes to the Blue Zone on Erangel on account of player input and changes in interactivity since the latest Erangel rebalance. The test Blue Zone was trialed on the test server during the Erangel Visual Update, and dependent on player criticism we have connected a couple of more changes.
The size of the protected zone in early stages has been decreased.
Blue Zone holding up time in right on time and mid-game stages has been decreased.
Development speed of the Blue Zone during some mid and late stages has been