Sniper Elite 4 is a tactical shooter game with stealth elements, played from a third-person perspective. When the player kills an enemy using a sniper rifle from a long distance, the X-Ray kill cam system will activate, in which the game’s camera follows the bullet from the sniper rifle to the target, and shows body parts, bones or internal body organs being broken or ruptured by the bullet. The system has also been expanded to include shrapnel kills, melee kills and stealth kills
Maps in the game are significantly larger than Sniper Elite III, granting players more freedom and open-ended gameplay. The maps also feature more verticality. The game’s new movement system allows Fairburne to climb and grab ledges. Cooperative missions and competitive multiplayer modes are reintroduced.
Sniper Elite 4 was developed by Rebellion Developments. According to Tim Jones, Rebellion’s Head of Creative, the game was designed to be a “sniper paradise”. As a result, the team expanded the size and scale of the game’s maps and levels to make “real long shots” possible. The animation system, artificial intelligence and the game’s rendering technology were also reworked
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