Tom Clancy’s Ghost Recon Wildlands is a tactical shooter video game developed by Ubisoft Paris and published by Ubisoft. It was released worldwide on March 7, 2017, for Microsoft Windows, PlayStation 4 and Xbox One, as the tenth installment in the Tom Clancy’s Ghost Recon franchise and is the first game in the Ghost Recon series to feature an open world environment.
The game moves away from the futuristic setting introduced in Tom Clancy’s Ghost Recon Advanced Warfighter and instead features a setting similar to the original Tom Clancy’s Ghost Recon. Ubisoft described it as one of the biggest open world games that they have published, with the game world including a wide variety of environments such as mountains, forests, deserts, and salt flats.
Completing missions during day-time allows players to spot enemies easily, while completing missions at night grants players a tactical advantage, as the night offers players better concealment and easier infiltration due to some guardsmen being asleep.[4] Players are tasked with making observations before carrying out missions. A variety of vehicles, such as dirt bikes, helicopters and dune buggies are featured in the game.[4] Unlike its predecessors, Wildlands features several side-missions.
When completing missions, players can reach the location where the mission starts through a variety of ways. Players can parachute from a helicopter, walk overland, or drive towards their objectives.[7] Players are allowed to use multiple ways to complete objectives, such as utilizing stealth, melee combat, or using long-ranged or short-ranged weapons provided in the game. The game also features outposts that can be taken down by players.[8] Players can grab enemies at close range with one hand for defense as human shields, while using the other hand to shoot.[9] Players can also gain experience points to level up.[7] The playable character can be customized, and loot found on enemies’ corpses can be equipped by player characters. Weapons and gear can be upgraded as well.[5] According to the creative director of the game, the AI of the game is unscripted and has their “own motivations and agendas
Each of the 21 areas on the map is controlled by a buchon, who is also associated with one of four divisions of the cartel’s operations: Influence, Security, Production and Smuggling. Clearing missions in an area and collecting key intel unlocks missions where players can target a buchon and eliminate him or her by killing or capturing the target (with some exceptions). Eliminating enough buchones in an operations division allows players to target that division’s underboss, and eliminating that underboss and all of the buchones in an operations division leaves the division head vulnerable. Capturing this division head cripples and destabilizes the division and makes the cartel boss more vulnerable
It features cooperative multiplayer mode, in which players can be joined by up to three other players to explore the game’s world and to complete campaign missions.[11][5] The game can also be played solo, in which the player will be accompanied by three AI teammates, which the player can give orders to.[12] A competitive multiplayer mode has been released as part of a free update on October 10, 2017. It features an elimination type of game mode in a timed 4v4 match with revives. Players can level up through multiplayer gameplay which enables them to improve the different class of characters available.
The development of Wildlands began in 2012, and was revealed in the end of Ubisoft’s E3 2015 press conference. Ubisoft also claimed that Wildlands will feature the largest open-world environment the company has ever created. In order to create a realistic Bolivian environment, the developers visited Bolivia for two weeks and asked for consultation from local Bolivians. A modified version of the AnvilNext engine for supporting the large open world environments was used for the game.
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